A mobile app as a gamified early intervention for ADHD students

Eirini Kakoura *, Panagiotis Loukas and Angeliki Sideraki

IIT, N.C.S.R. "Demokritos", Athens, Greece.
 
Review
World Journal of Biology Pharmacy and Health Sciences, 2024, 18(01), 048–053.
Article DOI: 10.30574/wjbphs.2024.18.1.0146
 
Publication history: 
Received on 16 February 2024; revised on 01 April 2024; accepted on 03 April 2024
 
Abstract: 
Attention Deficit Hyperactivity Disorder (ADHD) is a prevalent behavioral disorder that typically starts during infancy but can also emerge during adolescence or adulthood. This research study concentrated on developing an engaging supplementary resource to aid children with ADHD who face challenges with executive functions. The gamified system was specifically designed as an Android mobile application, aiming to provide a helpful tool for parents as well as an educational tool for teachers to proceed in early intervention and track the progress of students with ADHD or other special educational requirements.
 
Keywords: 
Attention Deficit Hyperactivity Disorder (ADHD); Mobile application; ICTs; Executive functions; Learning disabilities.
 
Full text article in PDF: